UX ∞ UI
I'm one of those who think a beautiful interface is part of a good user experience. But before coloring pixels everywhere, I start with the understanding of the user needs.
Yes, there's a prototype tab in Figma and yes, it's awesome. But sometimes it's simply not enough. So, as a former developer, I use my coding skills to give life to my ideas.
In a past life, I was a developer. My background helps me better understand limitations developers can encounter during implementation and facilitates handoffs.
Tuleap2013 → Now
UXUI Prototyping Design system Branding
Tuleap is an Open Source solution for Agile and DevOps developed by Enalean. It makes software projects more productive, collaborative and industrialized. Tuleap is used by fortune 500 companies, innovative start-ups and public organizations.
What I do on the product
As the lead designer, I work with the product owner and the amazing dev team on the upcoming features and on the rework of the old ones.
I often start with basic wireframes on paper and finish with pixel perfect designs in Figma. I prototype complex interactions using HTML/CSS/JS in CodePen when I want to fully test the user experience ahead of the development phase. As a former frontend developer, I regularly put the final “polish” with the dev team 🤓
Likewise, I bootstrapped the Tuleap design system called TLP now maintained by the whole team.
What I also do
Beside my work on the product itself, I often help the marketing team on the website and marketing materials (rollups, white papers, goodies…). I also maintain the Tuleap brand guidelines and refreshed the logo.
ACS Sport Lab2019
ACS Sport Lab offered performance tracking devices for small to medium sport clubs. The solution included devices wore by athletes, real time analysis application and post-session analytics. More info here 🇫🇷
I designed the logo and built the brand guidelines.
Rifflicks2014 → 2016
Rifflicks was one of my side projects. I'm a guitar player 🤘 and spend a huge part of my spare time learning new stuff. I had the idea in 2014 when I was watching guitar tutorial videos on YouTube and was bored having to skip all the “Hey, I'm a guitar player and I will teach you how to blah blah…”.
Here's the first Medium article about Rifflicks if you wan't to read more about it.
I did the branding, designed and coded the entire platform. I took the opportunity of this project to learn a new frontend framework and also many things on the launch phase of a product.
Glean was an iOS and Windows Phone game released in 2013 by Loon Apps. You had to draw a path with your finger from the starting point and try to collect all the objects spread in the 160 colorful mazes, accross 8 different worlds. Wanna see more?
The goal was to design a simple game visually. I started to design the “in game” screen based on a working prototype. This first step helped me to defined the global atmosphere of the game. Then, I designed others screen following this simple “flat” style.
For the game icon, I included the four aspects of the game: a starting point, a move, the objects to catch and a wall.
ProductUI Icon Engineering
HiFi Tuner was a radio tuner simulator based on music tracks from your iPhone. Tracks faded in and out with quality jingles in between. Here the app spotted in the wild.
I did all the design part (good ol' skeuo style…), developed the entire iOS app, recorded radio 📻 jingles and crafted the website. It was my first side projet and it was… fun!
Check out the "remastered" app icon!